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GET OF FENRIS TRIBEBOOK REVISED PDF

July 9, 2020

Leave on the night of the new IIIOOL, LUEILUTTUw, And. He heard . Each swing of Uli’s new club dashed multiple .. werewolf against One Get of Fenris. Title: Tribebook: Get of Fenris Revised by White Wolf. Format: Werewolf: the Apocalypse Tribebook. Reviewing Monkey: Genghis Kong. The Hype: An update . Documents Similar To Werewolf the Apocalypse – HQ – Get Fenris. Werewolf WOD Werewolf the Apocalypse Tribebook Fianna Revised. Uploaded.

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Tribebook: Get of Fenris Revised by White Wolf – A Game Monkeys Review!

An update modernizing the Get of Fenris denris the release of Werewolf Revised, this book follows the trend of Revised Tribebooks by adding greater depth and culture. The question is are we looking at improvements or clutter? White Wolf never fails to deliver in the arena rvised story and atmosphere, as their games are centered around the depth and history of their setting. Get of Fenris has all of this and more, going into great detail to discuss the history and culture of Gaia’s strongest and most arrogant tribe.

The book lays the groundwork for Fenrir history, showing a past deeply steeped in the annals of Norse mythology and Viking lore. Among the information detailed is their formation under their progenitor-Totem Fenris, the wars against Wotan and their reasons for being a tribe, all the way up to modern days revosed the consummate warrior tribe deals with its widespread population and the general dislike of the Garou nation who are seen as weak by the Fenrir, who seem not to like anyone by the way they speak of them.

Some interesting and long-overdue updates to the tribe’s psychology enter into the mix, including the destruction of the Sword of Heimdall camp and the tearing down of the Get image as racist neo-Nazis. For those of you not “in the ger the Fenrir were originally presented as a tribe which was essentially made up of white supremacists, and if you weren’t of Norse or Germanic heritage, you were a mongrel.

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The Sword of Heimdall was the literal neo-Nazi camp of Fenrir, who purported this nonsense. Finally, this shameful and bothersome quirk of Fenrir society has been removed, and players can actually take a huge sigh of relief as one of the most nonsensical and unfortunate tribal flaws is taken out of the equation. Overall, the book gives a sense of boundless rage, with the Fenrir fighting against the Wyrm in the final days.

The standard Werewolf borders are in place, pleasing to the eye, and the background Garou glyphs thrown in revused significant text are always a cool touch.

The title fonts used for Werewolf products these days are likewise pretty cool, and make reading the book pleasant.

The books has all the proper layout effects and typesetting designs to make it a pleasant read. Ron Spencer has drawn all of the chapter heading full-page pieces, and they are among the best of his impressive repertoire that I have ever seen, full of punch and tribebool. Kieran Yanner and Jeff Rebner round out the art of the book, drawing some very detailed and eye-catching images, and making the book an artistic success.

You will find yourself taking a second look just to see your favorite picture again. What Get of Fenris Revised has done is take a tribe that was already feenris playable but which had mass appeal to powergaming twinks and alter their culture just enough that now even the die-hard roleplayers want in on the action. It does nothing less than prove to you that the Get of Fenris are everything they say they are; superior to every other tribe in every way and the regised heroes of the Garou Nation.

Whether it be a head-busting Ahroun soldier, a scar-carving Theurge blood mage, or an iron-fisted Philodox judge, you will find yourself inspired and searching for a spare character sheet in order reviwed write up your next Werewolf character.

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The book is highly playable, and even long-time haters of the Fenrir will be forced to admit that the tribe has it where it counts when they’ve efnris it a read. If you want to know anything about the Get of Fenris, this is your book.

The historical details are all here, and actually make for an interesting read, and the cultural updates will bring a tear to the eye especially when you see they’ve gotten rid of those damnable Sword of Heimdall bastards!

The heroes of the Get are actually interesting and compelling and in some cases, familiarand a few of the templates are intriguing enough to merit a play. But where this book really shines is the section on new Tribe Gifts. There are, among many fantastic powers, at least three Gifts and two Rites that no true Fenrir should ever be without.

There are no grt letdowns on the content end of the equation, as Fsnris of Fenris Revised delivers the goods on all fronts. You guys can do better than that! If this book does not make you love the Get of Fenris and everything they stand for, there is something well and truly wrong with you.

Gaia’s greatest warriors, shown in all their wrath and glory, fighting tirelessly against the minions of the Wyrm in the name of Fenris – it just doesn’t get much better than that. This is what Werewolf chronicles are made of. Everything you could ever ask for in a Tribebook.

Tribebook:Get of Fenris (Revised)

The strongest supplement for the strongest Tribe of Gaia’s warriors- hands down. Buy it direct from Amazon. Game Monkeys tm Game Monkey Press http: